Thursday, February 17, 2011

Non-Magic CCG of the day...week..moment...whatever

As I said, I'm going to be doing these pieces periodically, I just didn't say how periodically....

So eventhough I did a review in the last couple days, I'm doing another one.

The game of the moment is: Vampire: The Eternal Struggle

 

The game was released in 1994, was originally called Jyhad, and was created and produced (at least intially by) Wizards of the Coast. This was Richard Garfield's follow up to Magic the Gathering. Now, I'm going out on a limb here when I say this, but this game was produced at the beginning of the CCG boom created by Magic, and I think this was an attempt at expanding Wizards of the Coast (as opposed to later productions, made to both flood the market and give Wizards ore control over their competition).

The Wikipedia article can be found here. Here are some of the highlights.

"Vampire: The Eternal Struggle, published as Jyhad in the first or "Limited" edition and often abbreviated as VTES, V:TES or V:tES, is a multiplayer collectible card game set in the World of Darkness. It is published by White Wolf, Inc."

"The game was designed in 1994 by Richard Garfield and initially published by Wizards of the Coast. As Garfield's first follow-up to his popular Magic: The Gathering collectible card game, he was eager to prove that the genre was "a form of game as potentially diverse as board games" In 1995 the game was renamed from Jyhad to Vampire: The Eternal Struggle to increase its appeal and distance itself from the Islamic term Jihad . After the 1996 Sabbat expansion, Wizards of the Coast abandoned the game, and in 2000 White Wolf took over development. It is thus one of the oldest collectible card games in existence."

"White Wolf announced that Vampire: The Eternal Struggle would cease production on the 10th of September, 2010."

"Richard Garfield noted that the experiences he had made with the Magic: The Gathering collectible card game had helped him to improve his design of the game. In an interview with Robert Goudie, Garfield particularly notes dedicated multi-player (3+) rules, a lack of "land cards", and a more rapid card drawing mechanism (cards normally being replaced instantly after being played)."

Interesting, and I think further proof that this game was different from Wizards later attempts at flooding and control. The article continues:

"What sets VTES apart from most other collectible card games is the strong group play element. In general a player will concentrate on the player to his immediate left, his prey, and a player who succeeds in ousting his prey receives a strong boost by gaining 6 additional pool. This boost of resources might possibly enable him to eventually "sweep the table" (gaining momentum with every kill) and oust every other player. Thus there is a tendency for players to help weaker ones to frustrate the stronger players' dominance. This ensures that most players stay in the game longer, instead of the playing field being reduced quickly to those with the best cards and the greatest skill."

"These conditions create a game where players are almost always interacting with the other players for both short- and long-term goals instead of simply waiting for their turns. VTES is a game of negotiation, skill, and deck-building. Deals and alliances, both for the moment or for the whole game, can play a big role. A whole classification of cards, political cards, are designed with this in mind. When a vote is called each player can cast votes, either by using votes granted from cards in play (typically from vampires with a 'title' such as Princes & Archbishops) or by playing cards from the hand."

Having played and still possessing some Vampire cards/decks, I can agree. The game has some advantages over Magic, but falls short of the Magic 2.0 experience Richard Garfield seemed to be aiming for. My overall review follows the last notation from the Wikipedia article, sets and expansions:


"Sets and expansions
White Wolf releases VTES cards in base sets, expansion sets and mini expansion sets. The main difference between these are the size of the set and the number of reprints.
  • Base sets contain booster packs as well as a number of pre-constructed starter decks (ranging from 3 to 6). The starter decks contain 89 cards (with 77 library and 12 crypt cards) as well as a rule booklet. The booster packs contain 11 cards (in newer sets, often with 7 common, 3 vampire and 1 rare card, but refer to the table below). The base set should provide a new player with a number of cards to be able to build a wide variety of decks. A base set usually contains a high percentage of reprinted cards from earlier expansions.
  • Expansion sets contain booster packs and may contain a number of pre-constructed starter decks. The distribution of cards in boosters and starters is similar to a base set. They feature also a particular theme. New players are usually not able to build a large number of different decks with only cards from this expansion's boosters due to the lack of basic cards provided either in the starters or in a base set. The number of reprints is low and usually restricted to the pre-constructed starter decks.
  • Mini-Expansion sets contains only booster packs and the number of cards are restricted to 60 new cards (20 rare, 20 uncommon and 20 common cards).
All expansion sets from Dark Sovereigns expansion onward are identified by an expansion symbol printed in the upper right corner of cards. In newsgroups and on web pages character codes are used to identify each set, usually an abbreviation of the expansion's name."

Expansion NameTypeSymbolCodeRelease DateTotal cards[s 1]New cards[s 2]Booster distribution
JyhadBase(none)Jyhad16 August 199443743711C, 4V, 3U, 1R
Vampire: The Eternal StruggleBase(none)VTES15 September 1995436611C, 4V, 3U, 1R
Dark SovereignsExpansionGothic windowDS15 December 1995(173)1738C, 4V, 3U
Ancient HeartsExpansionEye of HorusAH29 May 1996(179)1796C, 4V, 2U/R
SabbatExpansionCalligraphy SSabbat28 October 1996(410)34016C, 5V, 5U, 2R
Sabbat WarBaseInverted spiked ankhSW31 October 2000437 (300)775C, 3V, 2U, 1R or
4C, 3V, 3U, 1R[s 3]
Final NightsExpansionBroken ankhFN11 June 2001386 (162)1707C, 3V, 1R
BloodlinesExpansionAnkh on red blood spatterBL3 December 2001(196)1967C, 3V, 1R
Camarilla EditionBaseAnkhCE19 August 2002547 (385)1155C, 3V, 2U, 1R
AnarchsExpansionCombined CE/SW AnkhsAnarchs19 May 2003260 (132)1287C, 3V, 1R
Black HandExpansionHandprintBH17 November 2003286 (136)1457C, 3V, 1R
GehennaExpansionStylised ClockGehenna17 May 2004(150)1507C, 3V, 1R
Tenth AnniversarySpecialFoil "10"Tenth13 December 200419010--
Kindred Most WantedExpansionGunKMW21 February 2005314 (150)1627C, 3V, 1R
Legacies of BloodExpansionSplit ankh (black)LoB14 November 2005461 (300)2367C, 3V, 1R
Nights of ReckoningMini expansionPlus with circleNoR10 February 2006(60+17)[s 4]606C, 3V, 1R, 1X[s 4]
Third EditionBaseTri-snake biohazardThird4 September 2006537 (390)1605C, 3V, 2U, 1R
Sword of CaineMini expansionBundle of swordsSoC19 March 2007(60)607C, 3V, 1R
Lords of the NightExpansionCrownLotN26 September 2007295 (150)1757C, 3V, 1R
Blood Shadowed CourtSpecialSilver AnkhBSC16 April 20081000--
Twilight RebellionMini expansionTri-snake on Red StarTR28 May 2008(60)607C, 3V, 1R
Keepers of TraditionBaseCastle towerKoT19 November 2008457 (398)1765C, 3V, 2U, 1R
Ebony KingdomMini expansionSplit ankh (white)EK27 May 2009(62)604C, 3V, 1R, 3C[s 5]
Heirs to the BloodExpansionThree blood dropsHttB3 February 2010[8]TBA (168)1687C, 3V, 1R



You can see, the game had a long shelf life. Overall, I'd give the game a C+, and this is for a couple of reasons, but one in particular. Card Variety: B+. Gameplay: B-. And General Enjoyability: C-. I feel like the enjoyability of the game is somewhat limited, as is overall conprehesion, by the setting for the game. Most folks are unfamiliar with it. This limits the games mainstream appeal severely, which makes the games longevity surprising. Its not a bad game, but its not one I'd recommend to casual CCG collectors/players.

Cheers.

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